94 lines
2.5 KiB
C#
94 lines
2.5 KiB
C#
using UnityEngine;
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namespace I2.Loc
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{
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public class LocalizeTarget_UnityStandard_TextMesh : LocalizeTarget<TextMesh>
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{
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private TextAlignment mAlignment_RTL = TextAlignment.Right;
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private TextAlignment mAlignment_LTR;
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private bool mAlignmentWasRTL;
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private bool mInitializeAlignment = true;
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static LocalizeTarget_UnityStandard_TextMesh()
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{
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AutoRegister();
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void AutoRegister()
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{
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LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMesh, LocalizeTarget_UnityStandard_TextMesh>
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{
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Name = "TextMesh",
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Priority = 100
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});
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}
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public override eTermType GetPrimaryTermType(Localize cmp)
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{
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return eTermType.Text;
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}
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public override eTermType GetSecondaryTermType(Localize cmp)
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{
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return eTermType.Font;
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}
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public override bool CanUseSecondaryTerm()
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{
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return true;
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}
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public override bool AllowMainTermToBeRTL()
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{
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return true;
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}
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public override bool AllowSecondTermToBeRTL()
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{
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return false;
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}
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public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = (mTarget ? mTarget.text : null);
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secondaryTerm = ((string.IsNullOrEmpty(Secondary) && mTarget.font != null) ? mTarget.font.name : null);
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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Font secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<Font>(ref mainTranslation, ref secondaryTranslation);
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if (secondaryTranslatedObj != null && mTarget.font != secondaryTranslatedObj)
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{
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mTarget.font = secondaryTranslatedObj;
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mTarget.GetComponentInChildren<MeshRenderer>().material = secondaryTranslatedObj.material;
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}
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if (mInitializeAlignment)
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{
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mInitializeAlignment = false;
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mAlignment_LTR = (mAlignment_RTL = mTarget.alignment);
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if (LocalizationManager.IsRight2Left && mAlignment_RTL == TextAlignment.Right)
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{
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mAlignment_LTR = TextAlignment.Left;
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}
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if (!LocalizationManager.IsRight2Left && mAlignment_LTR == TextAlignment.Left)
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{
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mAlignment_RTL = TextAlignment.Right;
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}
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}
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if (mainTranslation != null && mTarget.text != mainTranslation)
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{
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if (cmp.CorrectAlignmentForRTL && mTarget.alignment != TextAlignment.Center)
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{
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mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
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}
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mTarget.font.RequestCharactersInTexture(mainTranslation);
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mTarget.text = mainTranslation;
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}
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}
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}
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}
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