110 lines
2.5 KiB
C#
110 lines
2.5 KiB
C#
using UnityEngine;
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namespace I2.Loc
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{
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public class LocalizeTarget_UnityStandard_Prefab : LocalizeTarget<GameObject>
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{
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static LocalizeTarget_UnityStandard_Prefab()
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{
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AutoRegister();
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void AutoRegister()
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{
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LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab
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{
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Name = "Prefab",
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Priority = 250
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});
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}
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public override bool IsValid(Localize cmp)
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{
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return true;
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}
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public override eTermType GetPrimaryTermType(Localize cmp)
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{
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return eTermType.GameObject;
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}
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public override eTermType GetSecondaryTermType(Localize cmp)
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{
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return eTermType.Text;
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}
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public override bool CanUseSecondaryTerm()
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{
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return false;
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}
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public override bool AllowMainTermToBeRTL()
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{
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return false;
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}
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public override bool AllowSecondTermToBeRTL()
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{
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return false;
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}
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public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = cmp.name;
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secondaryTerm = null;
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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if (string.IsNullOrEmpty(mainTranslation) || ((bool)mTarget && mTarget.name == mainTranslation))
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{
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return;
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}
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Transform transform = cmp.transform;
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string text = mainTranslation;
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int num = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators);
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if (num >= 0)
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{
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text = text.Substring(num + 1);
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}
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Transform transform2 = InstantiateNewPrefab(cmp, mainTranslation);
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if (transform2 == null)
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{
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return;
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}
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transform2.name = text;
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for (int num2 = transform.childCount - 1; num2 >= 0; num2--)
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{
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Transform child = transform.GetChild(num2);
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if (child != transform2)
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{
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Object.Destroy(child.gameObject);
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}
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}
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}
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private Transform InstantiateNewPrefab(Localize cmp, string mainTranslation)
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{
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GameObject gameObject = cmp.FindTranslatedObject<GameObject>(mainTranslation);
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if (gameObject == null)
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{
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return null;
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}
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GameObject gameObject2 = mTarget;
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mTarget = Object.Instantiate(gameObject);
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if (mTarget == null)
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{
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return null;
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}
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Transform transform = cmp.transform;
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Transform transform2 = mTarget.transform;
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transform2.SetParent(transform);
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Transform transform3 = (gameObject2 ? gameObject2.transform : transform);
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transform2.rotation = transform3.rotation;
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transform2.position = transform3.position;
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return transform2;
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}
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}
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}
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