Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/I2/Loc/LocalizeTarget_UnityStandard_MeshRenderer.cs
2026-03-04 10:03:45 +08:00

91 lines
2.1 KiB
C#

using UnityEngine;
namespace I2.Loc
{
public class LocalizeTarget_UnityStandard_MeshRenderer : LocalizeTarget<MeshRenderer>
{
static LocalizeTarget_UnityStandard_MeshRenderer()
{
AutoRegister();
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void AutoRegister()
{
LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<MeshRenderer, LocalizeTarget_UnityStandard_MeshRenderer>
{
Name = "MeshRenderer",
Priority = 800
});
}
public override eTermType GetPrimaryTermType(Localize cmp)
{
return eTermType.Mesh;
}
public override eTermType GetSecondaryTermType(Localize cmp)
{
return eTermType.Material;
}
public override bool CanUseSecondaryTerm()
{
return true;
}
public override bool AllowMainTermToBeRTL()
{
return false;
}
public override bool AllowSecondTermToBeRTL()
{
return false;
}
public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
if (mTarget == null)
{
primaryTerm = (secondaryTerm = null);
}
else
{
MeshFilter component = mTarget.GetComponent<MeshFilter>();
if (component == null || component.sharedMesh == null)
{
primaryTerm = null;
}
else
{
primaryTerm = component.sharedMesh.name;
}
}
if (mTarget == null || mTarget.sharedMaterial == null)
{
secondaryTerm = null;
}
else
{
secondaryTerm = mTarget.sharedMaterial.name;
}
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
Material secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<Material>(ref mainTranslation, ref secondaryTranslation);
if (secondaryTranslatedObj != null && mTarget.sharedMaterial != secondaryTranslatedObj)
{
mTarget.material = secondaryTranslatedObj;
}
Mesh mesh = cmp.FindTranslatedObject<Mesh>(mainTranslation);
MeshFilter component = mTarget.GetComponent<MeshFilter>();
if (mesh != null && component.sharedMesh != mesh)
{
component.mesh = mesh;
}
}
}
}