78 lines
1.7 KiB
C#
78 lines
1.7 KiB
C#
using UnityEngine;
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namespace I2.Loc
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{
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public class LocalizeTarget_UnityStandard_Child : LocalizeTarget<GameObject>
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{
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static LocalizeTarget_UnityStandard_Child()
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{
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AutoRegister();
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void AutoRegister()
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{
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LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Child
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{
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Name = "Child",
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Priority = 200
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});
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}
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public override bool IsValid(Localize cmp)
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{
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return cmp.transform.childCount > 1;
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}
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public override eTermType GetPrimaryTermType(Localize cmp)
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{
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return eTermType.GameObject;
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}
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public override eTermType GetSecondaryTermType(Localize cmp)
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{
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return eTermType.Text;
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}
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public override bool CanUseSecondaryTerm()
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{
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return false;
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}
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public override bool AllowMainTermToBeRTL()
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{
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return false;
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}
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public override bool AllowSecondTermToBeRTL()
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{
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return false;
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}
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public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = cmp.name;
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secondaryTerm = null;
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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if (!string.IsNullOrEmpty(mainTranslation))
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{
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Transform transform = cmp.transform;
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string text = mainTranslation;
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int num = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators);
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if (num >= 0)
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{
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text = text.Substring(num + 1);
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}
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for (int i = 0; i < transform.childCount; i++)
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{
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Transform child = transform.GetChild(i);
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child.gameObject.SetActive(child.name == text);
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}
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}
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}
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}
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}
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