Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/I2/Loc/LocalizeTarget_UnityStandard_AudioSource.cs
2026-03-04 10:03:45 +08:00

70 lines
1.6 KiB
C#

using UnityEngine;
namespace I2.Loc
{
public class LocalizeTarget_UnityStandard_AudioSource : LocalizeTarget<AudioSource>
{
static LocalizeTarget_UnityStandard_AudioSource()
{
AutoRegister();
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void AutoRegister()
{
LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<AudioSource, LocalizeTarget_UnityStandard_AudioSource>
{
Name = "AudioSource",
Priority = 100
});
}
public override eTermType GetPrimaryTermType(Localize cmp)
{
return eTermType.AudioClip;
}
public override eTermType GetSecondaryTermType(Localize cmp)
{
return eTermType.Text;
}
public override bool CanUseSecondaryTerm()
{
return false;
}
public override bool AllowMainTermToBeRTL()
{
return false;
}
public override bool AllowSecondTermToBeRTL()
{
return false;
}
public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
AudioClip clip = mTarget.clip;
primaryTerm = (clip ? clip.name : string.Empty);
secondaryTerm = null;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
bool num = (mTarget.isPlaying || mTarget.loop) && Application.isPlaying;
AudioClip clip = mTarget.clip;
AudioClip audioClip = cmp.FindTranslatedObject<AudioClip>(mainTranslation);
if (clip != audioClip)
{
mTarget.clip = audioClip;
}
if (num && (bool)mTarget.clip)
{
mTarget.Play();
}
}
}
}