Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/I2/Loc/LocalizeTarget_TextMeshPro_UGUI.cs
2026-03-04 10:03:45 +08:00

118 lines
3.6 KiB
C#

using System;
using TMPro;
using UnityEngine;
namespace I2.Loc
{
public class LocalizeTarget_TextMeshPro_UGUI : LocalizeTarget<TextMeshProUGUI>
{
public TextAlignmentOptions mAlignment_RTL = TextAlignmentOptions.Right;
public TextAlignmentOptions mAlignment_LTR = TextAlignmentOptions.Left;
public bool mAlignmentWasRTL;
public bool mInitializeAlignment = true;
static LocalizeTarget_TextMeshPro_UGUI()
{
AutoRegister();
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void AutoRegister()
{
LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMeshProUGUI, LocalizeTarget_TextMeshPro_UGUI>
{
Name = "TextMeshPro UGUI",
Priority = 100
});
}
public override eTermType GetPrimaryTermType(Localize cmp)
{
return eTermType.Text;
}
public override eTermType GetSecondaryTermType(Localize cmp)
{
return eTermType.TextMeshPFont;
}
public override bool CanUseSecondaryTerm()
{
return true;
}
public override bool AllowMainTermToBeRTL()
{
return true;
}
public override bool AllowSecondTermToBeRTL()
{
return false;
}
public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
primaryTerm = (mTarget ? mTarget.text : null);
secondaryTerm = ((mTarget.font != null) ? mTarget.font.name : string.Empty);
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
TMP_FontAsset secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<TMP_FontAsset>(ref mainTranslation, ref secondaryTranslation);
if (secondaryTranslatedObj != null)
{
LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, secondaryTranslatedObj);
}
else
{
Material secondaryTranslatedObj2 = cmp.GetSecondaryTranslatedObj<Material>(ref mainTranslation, ref secondaryTranslation);
if (secondaryTranslatedObj2 != null && mTarget.fontMaterial != secondaryTranslatedObj2)
{
if (!secondaryTranslatedObj2.name.StartsWith(mTarget.font.name, StringComparison.Ordinal))
{
secondaryTranslatedObj = LocalizeTarget_TextMeshPro_Label.GetTMPFontFromMaterial(cmp, secondaryTranslation.EndsWith(secondaryTranslatedObj2.name, StringComparison.Ordinal) ? secondaryTranslation : secondaryTranslatedObj2.name);
if (secondaryTranslatedObj != null)
{
LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, secondaryTranslatedObj);
}
}
LocalizeTarget_TextMeshPro_Label.SetMaterial(mTarget, secondaryTranslatedObj2);
}
}
if (mInitializeAlignment)
{
mInitializeAlignment = false;
mAlignmentWasRTL = LocalizationManager.IsRight2Left;
LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL);
}
else
{
LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out var alignLTR, out var alignRTL);
if ((mAlignmentWasRTL && mAlignment_RTL != alignRTL) || (!mAlignmentWasRTL && mAlignment_LTR != alignLTR))
{
mAlignment_LTR = alignLTR;
mAlignment_RTL = alignRTL;
}
mAlignmentWasRTL = LocalizationManager.IsRight2Left;
}
if (mainTranslation != null && mTarget.text != mainTranslation)
{
if (cmp.CorrectAlignmentForRTL)
{
mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
}
if (LocalizationManager.IsRight2Left)
{
mainTranslation = I2Utils.ReverseText(mainTranslation);
}
mTarget.isRightToLeftText = LocalizationManager.IsRight2Left;
mTarget.text = mainTranslation;
}
}
}
}