118 lines
3.6 KiB
C#
118 lines
3.6 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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namespace I2.Loc
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{
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public class LocalizeTarget_TextMeshPro_UGUI : LocalizeTarget<TextMeshProUGUI>
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{
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public TextAlignmentOptions mAlignment_RTL = TextAlignmentOptions.Right;
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public TextAlignmentOptions mAlignment_LTR = TextAlignmentOptions.Left;
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public bool mAlignmentWasRTL;
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public bool mInitializeAlignment = true;
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static LocalizeTarget_TextMeshPro_UGUI()
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{
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AutoRegister();
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void AutoRegister()
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{
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LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMeshProUGUI, LocalizeTarget_TextMeshPro_UGUI>
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{
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Name = "TextMeshPro UGUI",
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Priority = 100
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});
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}
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public override eTermType GetPrimaryTermType(Localize cmp)
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{
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return eTermType.Text;
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}
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public override eTermType GetSecondaryTermType(Localize cmp)
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{
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return eTermType.TextMeshPFont;
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}
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public override bool CanUseSecondaryTerm()
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{
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return true;
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}
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public override bool AllowMainTermToBeRTL()
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{
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return true;
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}
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public override bool AllowSecondTermToBeRTL()
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{
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return false;
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}
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public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = (mTarget ? mTarget.text : null);
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secondaryTerm = ((mTarget.font != null) ? mTarget.font.name : string.Empty);
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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TMP_FontAsset secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<TMP_FontAsset>(ref mainTranslation, ref secondaryTranslation);
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if (secondaryTranslatedObj != null)
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{
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LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, secondaryTranslatedObj);
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}
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else
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{
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Material secondaryTranslatedObj2 = cmp.GetSecondaryTranslatedObj<Material>(ref mainTranslation, ref secondaryTranslation);
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if (secondaryTranslatedObj2 != null && mTarget.fontMaterial != secondaryTranslatedObj2)
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{
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if (!secondaryTranslatedObj2.name.StartsWith(mTarget.font.name, StringComparison.Ordinal))
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{
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secondaryTranslatedObj = LocalizeTarget_TextMeshPro_Label.GetTMPFontFromMaterial(cmp, secondaryTranslation.EndsWith(secondaryTranslatedObj2.name, StringComparison.Ordinal) ? secondaryTranslation : secondaryTranslatedObj2.name);
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if (secondaryTranslatedObj != null)
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{
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LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, secondaryTranslatedObj);
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}
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}
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LocalizeTarget_TextMeshPro_Label.SetMaterial(mTarget, secondaryTranslatedObj2);
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}
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}
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if (mInitializeAlignment)
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{
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mInitializeAlignment = false;
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mAlignmentWasRTL = LocalizationManager.IsRight2Left;
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LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL);
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}
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else
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{
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LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out var alignLTR, out var alignRTL);
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if ((mAlignmentWasRTL && mAlignment_RTL != alignRTL) || (!mAlignmentWasRTL && mAlignment_LTR != alignLTR))
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{
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mAlignment_LTR = alignLTR;
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mAlignment_RTL = alignRTL;
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}
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mAlignmentWasRTL = LocalizationManager.IsRight2Left;
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}
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if (mainTranslation != null && mTarget.text != mainTranslation)
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{
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if (cmp.CorrectAlignmentForRTL)
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{
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mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
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}
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if (LocalizationManager.IsRight2Left)
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{
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mainTranslation = I2Utils.ReverseText(mainTranslation);
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}
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mTarget.isRightToLeftText = LocalizationManager.IsRight2Left;
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mTarget.text = mainTranslation;
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}
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}
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}
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}
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