33 lines
889 B
C#
33 lines
889 B
C#
using UnityEngine;
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namespace I2.Loc
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{
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public class Example_LocalizedString : MonoBehaviour
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{
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public LocalizedString _MyLocalizedString;
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public string _NormalString;
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[TermsPopup("")]
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public string _StringWithTermPopup;
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public void Start()
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{
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Debug.Log(_MyLocalizedString);
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Debug.Log(LocalizationManager.GetTranslation(_NormalString));
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Debug.Log(LocalizationManager.GetTranslation(_StringWithTermPopup));
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Debug.Log((string)(LocalizedString)"Term2");
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Debug.Log(_MyLocalizedString);
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Debug.Log((LocalizedString)"Term3");
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LocalizedString localizedString = "Term3";
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localizedString.mRTL_IgnoreArabicFix = true;
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Debug.Log(localizedString);
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LocalizedString localizedString2 = "Term3";
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localizedString2.mRTL_ConvertNumbers = true;
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localizedString2.mRTL_MaxLineLength = 20;
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Debug.Log(localizedString2);
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Debug.Log(localizedString2);
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}
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}
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}
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