Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/HeathenEngineering/Tools/Demo/HitIndicator.cs
2026-03-04 10:03:45 +08:00

29 lines
664 B
C#

using UnityEngine;
namespace HeathenEngineering.Tools.Demo
{
public class HitIndicator : MonoBehaviour, IDamageHandler<DamageHandler.Report>
{
public Color normalColor;
public Color hitColor;
public float flashTime = 0.5f;
public Rigidbody selfBody;
public MeshRenderer selfRenderer;
public void Update()
{
selfRenderer.material.color = Color.Lerp(selfRenderer.material.color, normalColor, Time.deltaTime * flashTime);
}
public void ApplyDamage(DamageHandler.Report data)
{
selfRenderer.material.color = hitColor;
selfBody.AddForceAtPosition(data.damageValue * data.direction, data.worldPosition, ForceMode.Impulse);
}
}
}