53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
using UnityEngine;
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public class FlyBird : MonoBehaviour
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{
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public float normalSpeed = 1f;
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public float minHeightFly = 5f;
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public float maxHeightFly = 15f;
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public float range = 20f;
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private Vector3 startPosition;
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private Vector3 dstPoint;
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private float currSpeed = 1f;
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private void Start()
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{
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startPosition = base.transform.position;
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RandomDstPoint();
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currSpeed = normalSpeed;
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}
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private void Update()
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{
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base.transform.Translate(Vector3.forward * Time.deltaTime * currSpeed);
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Vector3 vector = base.transform.position - dstPoint;
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if (!(vector == Vector3.zero))
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{
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Quaternion b = Quaternion.LookRotation(vector * Time.deltaTime);
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base.transform.rotation = Quaternion.Slerp(base.transform.rotation, b, Time.deltaTime * (1f + currSpeed));
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if (Vector3.Distance(base.transform.position, dstPoint) < 1f)
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{
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RandomDstPoint();
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}
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}
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}
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private void RandomDstPoint()
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{
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dstPoint = startPosition + Random.insideUnitSphere * range;
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dstPoint.y = startPosition.y + Random.Range(minHeightFly, maxHeightFly);
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currSpeed = normalSpeed + Random.Range(0f, 3f);
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}
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private void OnDrawGizmosSelected()
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{
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Gizmos.DrawWireSphere(base.transform.position, range);
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}
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}
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