Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/FeedingDEV.cs
2026-03-04 10:03:45 +08:00

19 lines
339 B
C#

using UnityEngine;
public class FeedingDEV : MonoBehaviour
{
public GameObject[] baits;
private void Start()
{
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
Object.Instantiate(baits[0], base.transform.position, Quaternion.identity).GetComponent<Rigidbody>().AddForce(base.transform.forward * 600f);
}
}
}