Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/DebugParticleFrames.cs
2026-03-04 10:03:45 +08:00

35 lines
985 B
C#

using Obi;
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(ObiActor))]
public class DebugParticleFrames : MonoBehaviour
{
private ObiActor actor;
public float size = 1f;
public void Awake()
{
actor = GetComponent<ObiActor>();
}
private void OnDrawGizmos()
{
Vector4 vector = new Vector4(1f, 0f, 0f, 0f);
Vector4 vector2 = new Vector4(0f, 1f, 0f, 0f);
Vector4 vector3 = new Vector4(0f, 0f, 1f, 0f);
for (int i = 0; i < actor.activeParticleCount; i++)
{
Vector3 particlePosition = actor.GetParticlePosition(actor.solverIndices[i]);
Quaternion particleOrientation = actor.GetParticleOrientation(actor.solverIndices[i]);
Gizmos.color = Color.red;
Gizmos.DrawRay(particlePosition, particleOrientation * vector * size);
Gizmos.color = Color.green;
Gizmos.DrawRay(particlePosition, particleOrientation * vector2 * size);
Gizmos.color = Color.blue;
Gizmos.DrawRay(particlePosition, particleOrientation * vector3 * size);
}
}
}