Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/CanvasManager.cs
2026-03-04 10:03:45 +08:00

84 lines
2.3 KiB
C#

using UnityEngine;
public class CanvasManager : MonoBehaviour
{
public GameObject canvasInteractionInfoPrefab;
public GameObject canvasThrowingBarPrefab;
[HideInInspector]
public GameObject currentCanvasInteractionInfo;
[HideInInspector]
public GameObject currentCanvasThrowinigBar;
private Canvas m_Canvas;
private void Start()
{
}
private void Update()
{
}
public void ShowHideCanvasInfoInteractionPanel(Transform _object, bool visable)
{
if (!visable && currentCanvasInteractionInfo != null)
{
Object.Destroy(currentCanvasInteractionInfo);
}
else
{
if (_object == null || !(currentCanvasInteractionInfo == null))
{
return;
}
string text = _object.tag;
if (!(text == "Rod"))
{
if (text == "Stojak" && !(ScriptsHandler.Instance.m_PlayerMain.currentRightHandObject == null))
{
currentCanvasInteractionInfo = Object.Instantiate(canvasInteractionInfoPrefab, ScriptsHandler.Instance.m_Canvas.transform);
currentCanvasInteractionInfo.GetComponent<InteractionCanvasInfoPanel>().SetInfoPanel(InteractionCanvasInfoPanel.Type.DropRodOnStojak, _object);
}
}
else if (!(ScriptsHandler.Instance.m_PlayerMain.currentRightHandObject != null))
{
currentCanvasInteractionInfo = Object.Instantiate(canvasInteractionInfoPrefab, ScriptsHandler.Instance.m_Canvas.transform);
currentCanvasInteractionInfo.GetComponent<InteractionCanvasInfoPanel>().SetInfoPanel(InteractionCanvasInfoPanel.Type.PickUpRod, _object);
}
}
}
public float ShowHideThrowingBar(bool visable, float targetValue)
{
if (!visable)
{
if (currentCanvasThrowinigBar == null)
{
return 0f;
}
float barValue = currentCanvasThrowinigBar.GetComponent<CanvasThrowingBar>().barValue;
Object.Destroy(currentCanvasThrowinigBar);
return barValue;
}
if (currentCanvasThrowinigBar == null)
{
currentCanvasThrowinigBar = Object.Instantiate(canvasThrowingBarPrefab, ScriptsHandler.Instance.m_Canvas.transform);
return 0f;
}
currentCanvasThrowinigBar.GetComponent<CanvasThrowingBar>().SetTargetBar(targetValue, 1f);
return currentCanvasThrowinigBar.GetComponent<CanvasThrowingBar>().barValue;
}
public float StopThrowingBar()
{
if (currentCanvasThrowinigBar == null)
{
return 0f;
}
return currentCanvasThrowinigBar.GetComponent<CanvasThrowingBar>().Stop();
}
}