Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/BoatParking.cs
2026-03-04 10:03:45 +08:00

35 lines
593 B
C#

using UnityEngine;
public class BoatParking : MonoBehaviour
{
private Boat boat;
public Transform boatPlaceTransform;
public bool isParkingRange;
private void Start()
{
}
private void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.layer == LayerMask.NameToLayer("Boat") && other.TryGetComponent<Boat>(out boat))
{
isParkingRange = true;
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.layer == LayerMask.NameToLayer("Boat") && other.TryGetComponent<Boat>(out boat))
{
isParkingRange = false;
}
}
}