Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/BiteSignalizer.cs
2026-03-04 10:03:45 +08:00

56 lines
953 B
C#

using UnityEngine;
public class BiteSignalizer : MonoBehaviour
{
public Color standLedColor;
public Color readyLedColor;
public Color signalLedColor;
private AudioSource signalAudio;
public Renderer ledRenderer;
private Material ledMaterial;
public int indexOfLedMaterial = 1;
public bool isRodDroped;
public bool isSignalEmitted;
private void Start()
{
signalAudio = GetComponent<AudioSource>();
ledMaterial = ledRenderer.GetComponent<Renderer>().materials[indexOfLedMaterial];
}
private void Update()
{
if (signalAudio.isPlaying)
{
isSignalEmitted = true;
ledMaterial.SetColor("_EmissionColor", signalLedColor);
return;
}
isSignalEmitted = false;
if (!isRodDroped)
{
ledMaterial.SetColor("_EmissionColor", standLedColor);
}
else
{
ledMaterial.SetColor("_EmissionColor", readyLedColor);
}
}
public void PlaySignal()
{
if (!signalAudio.isPlaying)
{
signalAudio.Play();
}
}
}