Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/AmbientSettings.cs
2026-03-04 10:03:45 +08:00

29 lines
666 B
C#

using System;
using UnityEngine;
[Serializable]
public class AmbientSettings
{
public bool AmbientMode;
public bool Interactive;
[HideInInspector]
public bool AmbientModeInitial;
[Tooltip("Scaling factor applied to wave height.")]
[Range(-12f, 12f)]
public float WaveHeight = -0.25f;
[Tooltip("The number of drops to make at the start of the simulation.")]
[Range(1f, 450f)]
public int AmbientWaveIntensity = 14;
[Tooltip("How long to run the simulation for even when not visible, prevents initial disturbances from being seen")]
[Range(1E-06f, 10f)]
public float AmbientStartRuntime = 10f;
[Range(0f, 100f)]
public float AmbientSpeed = 50f;
}