Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/AmazingAssets/TerrainToMesh/Example/ExportMeshWithEdgeFall.cs
2026-03-04 10:03:45 +08:00

33 lines
956 B
C#

using UnityEngine;
namespace AmazingAssets.TerrainToMesh.Example
{
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
public class ExportMeshWithEdgeFall : MonoBehaviour
{
public TerrainData terrainData;
public int vertexCountHorizontal = 100;
public int vertexCountVertical = 100;
[Space(10f)]
public EdgeFall edgeFall = new EdgeFall(0f, true);
public Texture2D edgeFallTexture;
private void Start()
{
if (!(terrainData == null))
{
Mesh sharedMesh = terrainData.TerrainToMesh().ExportMesh(vertexCountHorizontal, vertexCountVertical, Normal.CalculateFromMesh, edgeFall);
GetComponent<MeshFilter>().sharedMesh = sharedMesh;
Material material = new Material(Shader.Find("Standard"));
Material material2 = new Material(Shader.Find("Standard"));
material2.SetTexture("_MainTex", edgeFallTexture);
GetComponent<Renderer>().sharedMaterials = new Material[2] { material, material2 };
}
}
}
}