Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/ARTNGAME/Skymaster/SKYMASTER_DemoV30_AIRPLANE.cs
2026-03-04 10:03:45 +08:00

177 lines
5.7 KiB
C#

using UnityEngine;
namespace Artngame.SKYMASTER
{
public class SKYMASTER_DemoV30_AIRPLANE : MonoBehaviour
{
public float Sun_time_start = 14.43f;
public GameObject SKYMASTER_OBJ;
private SkyMasterManager SUNMASTER;
public bool HUD_ON = true;
private bool set_sun_start;
public Material CloudMat1;
public Material CloudMat2;
public Material CloudMat3;
public Material CloudMat4;
private int cloud_mat_counter;
private float Dome_rot;
private float Camera_up;
private float TOD;
private float SPEED;
private int windowsON;
public Transform planeVIEW;
public Transform backVIEW;
private bool inPlane;
private void Start()
{
if (SKYMASTER_OBJ != null)
{
SUNMASTER = SKYMASTER_OBJ.GetComponent(typeof(SkyMasterManager)) as SkyMasterManager;
}
SPEED = SUNMASTER.SPEED;
SUNMASTER.Seasonal_change_auto = false;
TOD = SUNMASTER.Current_Time;
Dome_rot = SUNMASTER.Rot_Sun_Y;
}
private void OnGUI()
{
float num = 100f;
float num2 = 30f;
string text = "Disable HUD";
if (!HUD_ON)
{
text = "Enable HUD";
}
if (GUI.Button(new Rect(2f, 0f * num2, num - 2f, 22f), text))
{
if (HUD_ON)
{
HUD_ON = false;
}
else
{
HUD_ON = true;
}
}
float num3 = 5f;
if (SUNMASTER.currentWeather != null && SUNMASTER.currentWeather.VolumeCloud != null)
{
if (GUI.Button(new Rect(7f * (num + num3) + 30f, 0f, num + 60f, 22f), "Cycle cloud materials(" + (cloud_mat_counter + 1) + ")"))
{
if (cloud_mat_counter == 0)
{
SUNMASTER.currentWeather.VolumeCloud.GetComponent<Renderer>().material = CloudMat1;
SUNMASTER.currentWeather.VolumeScript.ScatterMat = SUNMASTER.currentWeather.VolumeCloud.GetComponent<Renderer>().material;
}
else if (cloud_mat_counter == 1)
{
SUNMASTER.currentWeather.VolumeCloud.GetComponent<Renderer>().material = CloudMat2;
SUNMASTER.currentWeather.VolumeScript.ScatterMat = SUNMASTER.currentWeather.VolumeCloud.GetComponent<Renderer>().material;
}
else if (cloud_mat_counter == 2)
{
SUNMASTER.currentWeather.VolumeCloud.GetComponent<Renderer>().material = CloudMat3;
SUNMASTER.currentWeather.VolumeScript.ScatterMat = SUNMASTER.currentWeather.VolumeCloud.GetComponent<Renderer>().material;
}
else if (cloud_mat_counter == 3)
{
SUNMASTER.currentWeather.VolumeCloud.GetComponent<Renderer>().material = CloudMat4;
SUNMASTER.currentWeather.VolumeScript.ScatterMat = SUNMASTER.currentWeather.VolumeCloud.GetComponent<Renderer>().material;
}
cloud_mat_counter++;
}
if (cloud_mat_counter > 3)
{
cloud_mat_counter = 0;
}
}
if (!HUD_ON)
{
return;
}
GUI.TextArea(new Rect(2f, 1f * num2, 98f, 20f), "Sun Speed");
SPEED = GUI.HorizontalSlider(new Rect(2f, 1f * num2 + 25f, 98f, 30f), SPEED, 0.01f, 70f);
SUNMASTER.SPEED = SPEED;
GUI.TextArea(new Rect(2f, 1f * num2 + 50f, 98f, 20f), "Sun Intensity");
SUNMASTER.Max_sun_intensity = GUI.HorizontalSlider(new Rect(2f, 1f * num2 + 25f + 50f, 98f, 15f), SUNMASTER.Max_sun_intensity, 0.5f, 2.5f);
string text2 = "Front of Plane View";
if (inPlane)
{
text2 = "Behind Plane View";
}
if (planeVIEW != null && GUI.Button(new Rect(6f * (num + num3) + 0f, 0f, num + 30f, 22f), text2))
{
if (inPlane)
{
inPlane = false;
Camera.main.transform.parent = backVIEW;
Camera.main.transform.localPosition = new Vector3(0f, 12f, 0f);
}
else
{
inPlane = true;
Camera.main.transform.parent = planeVIEW;
Camera.main.transform.forward = planeVIEW.forward;
Camera.main.transform.localPosition = new Vector3(0f, 17f, -19f);
}
}
GUI.TextArea(new Rect(2f * (num + num3), 1f * num2, num + 0f, 20f), "SkyDome rot");
Dome_rot = GUI.HorizontalSlider(new Rect(2f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), Dome_rot, 0f, 360f);
SUNMASTER.Rot_Sun_Y = Dome_rot;
GUI.TextArea(new Rect(3f * (num + num3), 1f * num2, num + 0f, 20f), "Wind direction");
float y = GUI.HorizontalSlider(new Rect(3f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), SUNMASTER.windZone.transform.eulerAngles.y, 0f, 360f);
Vector3 eulerAngles = SUNMASTER.windZone.gameObject.transform.eulerAngles;
SUNMASTER.windZone.gameObject.transform.eulerAngles = new Vector3(eulerAngles.x, y, eulerAngles.z);
GUI.TextArea(new Rect(4f * (num + num3), 1f * num2, num + 0f, 20f), "Wind intensity");
SUNMASTER.windZone.windMain = GUI.HorizontalSlider(new Rect(4f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), SUNMASTER.windZone.windMain, 0f, 24f);
GUI.TextArea(new Rect(1f * (num + num3), 1f * num2, num, 20f), "Time of Day");
TOD = GUI.HorizontalSlider(new Rect(1f * (num + num3), 1f * num2 + 25f, num, 20f), SUNMASTER.Current_Time, 0f, 24f);
SUNMASTER.Current_Time = TOD;
if ((SUNMASTER.currentWeather != null && SUNMASTER.currentWeather.currentState != WeatherSM.Volume_Weather_State.FadeIn) | (SUNMASTER.currentWeather == null))
{
if (GUI.Button(new Rect(2f * (num + num3), 0f, num, 22f), "Cloudy"))
{
SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.Cloudy;
}
if (GUI.Button(new Rect(3f * (num + num3), 0f, num, 22f), "Snow"))
{
SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.SnowStorm;
}
if (GUI.Button(new Rect(4f * (num + num3), 0f, num, 22f), "Heavy Storm"))
{
SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.HeavyStorm;
}
if (GUI.Button(new Rect(5f * (num + num3), 0f, num, 22f), "Rain"))
{
SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.Rain;
}
}
_ = SPEED;
_ = 1f;
if ((SUNMASTER.Current_Time != Sun_time_start) & !set_sun_start)
{
set_sun_start = true;
}
}
}
}