Files
UltimateFishing2020/Assets/Material/OfficeCodePro-Regular SDF Material.mat
2026-03-04 10:03:45 +08:00

108 lines
2.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: OfficeCodePro-Regular SDF Material
m_Shader: {fileID: 4800000, guid: 66ffcf7efa6bf0e44a77d2e78e8f4463, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MainTex:
m_Texture: {fileID: 2800000, guid: 24b36b705e9f8a94793eaa224642ba00, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
_Ambient: 0.5
_Bevel: 0.5
_BevelClamp: 0
_BevelOffset: 0
_BevelRoundness: 0
_BevelWidth: 0
_BumpFace: 0
_BumpOutline: 0
_ColorMask: 15
_CullMode: 0
_Diffuse: 0.5
_FaceDilate: 0
_FaceUVSpeedX: 0
_FaceUVSpeedY: 0
_GlowInner: 0.05
_GlowOffset: 0
_GlowOuter: 0.05
_GlowPower: 0.75
_GradientScale: 6
_LightAngle: 3.1416
_MaskSoftnessX: 0
_MaskSoftnessY: 0
_OutlineSoftness: 0
_OutlineUVSpeedX: 0
_OutlineUVSpeedY: 0
_OutlineWidth: 0
_PerspectiveFilter: 0.875
_Reflectivity: 10
_ScaleRatioA: 0.8333333
_ScaleRatioB: 0.6770833
_ScaleRatioC: 0.6770833
_ScaleX: 1
_ScaleY: 1
_ShaderFlags: 0
_Sharpness: 0
_SpecularPower: 2
_Stencil: 0
_StencilComp: 8
_StencilOp: 0
_StencilReadMask: 255
_StencilWriteMask: 255
_TextureHeight: 512
_TextureWidth: 512
_UnderlayDilate: 0
_UnderlayOffsetX: 0
_UnderlayOffsetY: 0
_UnderlaySoftness: 0
_VertexOffsetX: 0
_VertexOffsetY: 0
_WeightBold: 0.75
_WeightNormal: 0
m_Colors:
_ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
_EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
_FaceColor: {r: 1, g: 1, b: 1, a: 1}
_GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
_MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
_OutlineColor: {r: 0, g: 0, b: 0, a: 1}
_ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
_ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
_SpecularColor: {r: 1, g: 1, b: 1, a: 1}
_UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []