Files
UltimateFishing2020/Assets/TerrainLayer/Sand Beach.terrainlayer
2026-03-04 10:03:45 +08:00

23 lines
828 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &1953259897
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Sand Beach
m_DiffuseTexture: {fileID: 2800000, guid: 86f3753051190fa41bbb473abf62d6bf, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: a7ee72f77cd7de64297811e8ee2b6a5d, type: 3}
m_MaskMapTexture: {fileID: 2800000, guid: b3edccb6277e883428c8bbae9c46610f, type: 3}
m_TileSize: {x: 2, y: 2}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}