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UltimateFishing2020/Assets/Shader/Hidden_BOXOPHOBIC_The Vegetation Engine_Fresnel.shader
2026-03-04 10:03:45 +08:00

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Shader "Hidden/BOXOPHOBIC/The Vegetation Engine/Fresnel" {
Properties {
_Color ("Color", Vector) = (1,0.8736029,0.3382353,0)
[ASEEnd] _ColorFresnel ("Color Fresnel", Vector) = (1,0.5059181,0.2058824,0)
[HideInInspector] _DummyValue ("_DummyValue", Float) = 0
[HideInInspector] _IsHelperShader ("_IsHelperShader", Float) = 1
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4 unity_ObjectToWorld;
float4x4 unity_MatrixVP;
struct Vertex_Stage_Input
{
float4 pos : POSITION;
};
struct Vertex_Stage_Output
{
float4 pos : SV_POSITION;
};
Vertex_Stage_Output vert(Vertex_Stage_Input input)
{
Vertex_Stage_Output output;
output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos));
return output;
}
float4 _Color;
float4 frag(Vertex_Stage_Output input) : SV_TARGET
{
return _Color; // RGBA
}
ENDHLSL
}
}
}