Files
UltimateFishing2020/Assets/Shader/GPUInstancer_Tobyfredson_Leaves Fast.shader
2026-03-04 10:03:45 +08:00

51 lines
1.1 KiB
GLSL

Shader "GPUInstancer/Tobyfredson/Leaves Fast" {
Properties {
_Cutoff ("Mask Clip Value", Float) = 0.5
[SingleLineTexture] _Albedo ("Albedo", 2D) = "white" {}
[SingleLineTexture] _NormalMap ("Normal Map", 2D) = "bump" {}
_NormalIntensity1 ("Normal Intensity", Range(-3, 3)) = 1
[SingleLineTexture] _Gloss ("Gloss", 2D) = "black" {}
[HideInInspector] _texcoord ("", 2D) = "white" {}
[HideInInspector] __dirty ("", Float) = 1
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4 unity_ObjectToWorld;
float4x4 unity_MatrixVP;
struct Vertex_Stage_Input
{
float4 pos : POSITION;
};
struct Vertex_Stage_Output
{
float4 pos : SV_POSITION;
};
Vertex_Stage_Output vert(Vertex_Stage_Input input)
{
Vertex_Stage_Output output;
output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos));
return output;
}
float4 frag(Vertex_Stage_Output input) : SV_TARGET
{
return float4(1.0, 1.0, 1.0, 1.0); // RGBA
}
ENDHLSL
}
}
Fallback "Diffuse"
}