Files
UltimateFishing2020/Assets/Shader/Es_Effective_GrabArea.shader
2026-03-04 10:03:45 +08:00

50 lines
1.2 KiB
GLSL

Shader "Es/Effective/GrabArea" {
Properties {
[HideInInspector] _ClipTex ("Clipping Texture", 2D) = "white" {}
[HideInInspector] _TargetTex ("Target Texture", 2D) = "white" {}
[HideInInspector] _ClipScale ("Clipping Scale", Float) = 0.1
[HideInInspector] _ClipUV ("Target UV Position", Vector) = (0,0,0,0)
[HideInInspector] _Rotate ("Rotate", Float) = 0
[KeywordEnum(CLAMP, REPEAT, CLIP)] WRAP_MODE ("Color Blend Keyword", Float) = 0
[KeywordEnum(REPLACE, NOT_REPLACE)] ALPHA ("Clipping texture replaces alpha", Float) = 0
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4 unity_ObjectToWorld;
float4x4 unity_MatrixVP;
struct Vertex_Stage_Input
{
float4 pos : POSITION;
};
struct Vertex_Stage_Output
{
float4 pos : SV_POSITION;
};
Vertex_Stage_Output vert(Vertex_Stage_Input input)
{
Vertex_Stage_Output output;
output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos));
return output;
}
float4 frag(Vertex_Stage_Output input) : SV_TARGET
{
return float4(1.0, 1.0, 1.0, 1.0); // RGBA
}
ENDHLSL
}
}
}