Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/VolumetricVolcanoSM.cs
2026-03-04 10:03:45 +08:00

67 lines
1.3 KiB
C#

using Artngame.SKYMASTER;
using UnityEngine;
public class VolumetricVolcanoSM : MonoBehaviour
{
public FullVolumeCloudsSkyMaster volumeClouds;
public bool gui_on;
public bool growSmoke;
public float growWidthMax = 3.5f;
public float growHeightMax = 5200f;
public float growWidthMin;
public float growHeightMin;
private float lerp;
private float lerp2;
public float growthWidthDuration = 35f;
public float growthHeightDuration = 25f;
private void Start()
{
FullVolumeCloudsSkyMaster[] components = base.transform.GetComponents<FullVolumeCloudsSkyMaster>();
for (int i = 0; i < components.Length; i++)
{
if (components[i].enabled)
{
volumeClouds = components[i];
}
}
growWidthMin = volumeClouds._InteractTextureAtr.w;
growHeightMin = volumeClouds._Altitude1;
}
private void Update()
{
if (growSmoke && (bool)volumeClouds)
{
lerp += Time.deltaTime / growthWidthDuration;
lerp2 += Time.deltaTime / growthHeightDuration;
if (volumeClouds._InteractTextureAtr.w < growWidthMax)
{
volumeClouds._InteractTextureAtr.w = Mathf.Lerp(growWidthMin, growWidthMax, lerp);
}
if (volumeClouds._Altitude1 < growHeightMax)
{
volumeClouds._Altitude1 = Mathf.Lerp(growHeightMin, growHeightMax, lerp2);
}
}
}
private void onGUI()
{
if (gui_on)
{
_ = (bool)volumeClouds;
}
}
}