Files
2026-03-04 10:03:45 +08:00

50 lines
1.2 KiB
C#

using UnityEngine;
namespace UnityStandardAssets._2D
{
public class Camera2DFollow : MonoBehaviour
{
public Transform target;
public float damping = 1f;
public float lookAheadFactor = 3f;
public float lookAheadReturnSpeed = 0.5f;
public float lookAheadMoveThreshold = 0.1f;
private float m_OffsetZ;
private Vector3 m_LastTargetPosition;
private Vector3 m_CurrentVelocity;
private Vector3 m_LookAheadPos;
private void Start()
{
m_LastTargetPosition = target.position;
m_OffsetZ = (base.transform.position - target.position).z;
base.transform.parent = null;
}
private void Update()
{
float x = (target.position - m_LastTargetPosition).x;
if (Mathf.Abs(x) > lookAheadMoveThreshold)
{
m_LookAheadPos = lookAheadFactor * Vector3.right * Mathf.Sign(x);
}
else
{
m_LookAheadPos = Vector3.MoveTowards(m_LookAheadPos, Vector3.zero, Time.deltaTime * lookAheadReturnSpeed);
}
Vector3 vector = target.position + m_LookAheadPos + Vector3.forward * m_OffsetZ;
Vector3 position = Vector3.SmoothDamp(base.transform.position, vector, ref m_CurrentVelocity, damping);
base.transform.position = position;
m_LastTargetPosition = target.position;
}
}
}