Files
2026-03-04 10:03:45 +08:00

34 lines
578 B
C#

using UnityEngine;
namespace UnityStandardAssets.Water
{
[ExecuteInEditMode]
[RequireComponent(typeof(WaterBase))]
public class Displace : MonoBehaviour
{
public void Awake()
{
if (base.enabled)
{
OnEnable();
}
else
{
OnDisable();
}
}
public void OnEnable()
{
Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_ON");
Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_OFF");
}
public void OnDisable()
{
Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_OFF");
Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_ON");
}
}
}