Files
2026-03-04 10:03:45 +08:00

24 lines
388 B
C#

using System.Collections;
using UnityEngine;
namespace UnityStandardAssets.Vehicles.Car
{
public class SkidTrail : MonoBehaviour
{
[SerializeField]
private float m_PersistTime;
private IEnumerator Start()
{
while (true)
{
yield return null;
if (base.transform.parent.parent == null)
{
Object.Destroy(base.gameObject, m_PersistTime);
}
}
}
}
}