Files
2026-03-04 10:03:45 +08:00

46 lines
969 B
C#

using UnityEngine;
namespace UnityStandardAssets.Vehicles.Aeroplane
{
public class LandingGear : MonoBehaviour
{
private enum GearState
{
Raised = -1,
Lowered = 1
}
public float raiseAtAltitude = 40f;
public float lowerAtAltitude = 40f;
private GearState m_State = GearState.Lowered;
private Animator m_Animator;
private Rigidbody m_Rigidbody;
private AeroplaneController m_Plane;
private void Start()
{
m_Plane = GetComponent<AeroplaneController>();
m_Animator = GetComponent<Animator>();
m_Rigidbody = GetComponent<Rigidbody>();
}
private void Update()
{
if (m_State == GearState.Lowered && m_Plane.Altitude > raiseAtAltitude && m_Rigidbody.velocity.y > 0f)
{
m_State = GearState.Raised;
}
if (m_State == GearState.Raised && m_Plane.Altitude < lowerAtAltitude && m_Rigidbody.velocity.y < 0f)
{
m_State = GearState.Lowered;
}
m_Animator.SetInteger("GearState", (int)m_State);
}
}
}