Files
2026-03-04 10:03:45 +08:00

94 lines
2.3 KiB
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.Vehicles.Aeroplane
{
[RequireComponent(typeof(AeroplaneController))]
public class AeroplaneAiControl : MonoBehaviour
{
[SerializeField]
private float m_RollSensitivity = 0.2f;
[SerializeField]
private float m_PitchSensitivity = 0.5f;
[SerializeField]
private float m_LateralWanderDistance = 5f;
[SerializeField]
private float m_LateralWanderSpeed = 0.11f;
[SerializeField]
private float m_MaxClimbAngle = 45f;
[SerializeField]
private float m_MaxRollAngle = 45f;
[SerializeField]
private float m_SpeedEffect = 0.01f;
[SerializeField]
private float m_TakeoffHeight = 20f;
[SerializeField]
private Transform m_Target;
private AeroplaneController m_AeroplaneController;
private float m_RandomPerlin;
private bool m_TakenOff;
private void Awake()
{
m_AeroplaneController = GetComponent<AeroplaneController>();
m_RandomPerlin = UnityEngine.Random.Range(0f, 100f);
}
public void Reset()
{
m_TakenOff = false;
}
private void FixedUpdate()
{
if (m_Target != null)
{
Vector3 position = m_Target.position + base.transform.right * (Mathf.PerlinNoise(Time.time * m_LateralWanderSpeed, m_RandomPerlin) * 2f - 1f) * m_LateralWanderDistance;
Vector3 vector = base.transform.InverseTransformPoint(position);
float num = Mathf.Atan2(vector.x, vector.z);
float num2 = (Mathf.Clamp(0f - Mathf.Atan2(vector.y, vector.z), (0f - m_MaxClimbAngle) * (MathF.PI / 180f), m_MaxClimbAngle * (MathF.PI / 180f)) - m_AeroplaneController.PitchAngle) * m_PitchSensitivity;
float num3 = Mathf.Clamp(num, (0f - m_MaxRollAngle) * (MathF.PI / 180f), m_MaxRollAngle * (MathF.PI / 180f));
float num4 = 0f;
float num5 = 0f;
if (!m_TakenOff)
{
if (m_AeroplaneController.Altitude > m_TakeoffHeight)
{
m_TakenOff = true;
}
}
else
{
num4 = num;
num5 = (0f - (m_AeroplaneController.RollAngle - num3)) * m_RollSensitivity;
}
float num6 = 1f + m_AeroplaneController.ForwardSpeed * m_SpeedEffect;
num5 *= num6;
num2 *= num6;
num4 *= num6;
m_AeroplaneController.Move(num5, num2, num4, 0.5f, airBrakes: false);
}
else
{
m_AeroplaneController.Move(0f, 0f, 0f, 0f, airBrakes: false);
}
}
public void SetTarget(Transform target)
{
m_Target = target;
}
}
}