Files
2026-03-04 10:03:45 +08:00

27 lines
515 B
C#

using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class ExtinguishableParticleSystem : MonoBehaviour
{
public float multiplier = 1f;
private ParticleSystem[] m_Systems;
private void Start()
{
m_Systems = GetComponentsInChildren<ParticleSystem>();
}
public void Extinguish()
{
ParticleSystem[] systems = m_Systems;
for (int i = 0; i < systems.Length; i++)
{
ParticleSystem.EmissionModule emission = systems[i].emission;
emission.enabled = false;
}
}
}
}