Files
2026-03-04 10:03:45 +08:00

37 lines
608 B
C#

using System;
using System.Runtime.InteropServices;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class DitheringModel : PostProcessingModel
{
[Serializable]
[StructLayout(LayoutKind.Sequential, Size = 1)]
public struct Settings
{
public static Settings defaultSettings => default(Settings);
}
[SerializeField]
private Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get
{
return m_Settings;
}
set
{
m_Settings = value;
}
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}