Files
2026-03-04 10:03:45 +08:00

28 lines
520 B
C#

using UnityEngine;
using UnityEngine.Rendering;
namespace UltimateWater
{
[AddComponentMenu("Ultimate Water/Water Volume Subtract")]
public sealed class WaterVolumeSubtract : WaterVolumeBase
{
protected override CullMode _CullMode => CullMode.Front;
protected override void Register(Water water)
{
if (water != null)
{
water.Volume.AddSubtractor(this);
}
}
protected override void Unregister(Water water)
{
if (water != null)
{
water.Volume.RemoveSubtractor(this);
}
}
}
}