Files
2026-03-04 10:03:45 +08:00

19 lines
256 B
C#

using System;
using UnityEngine;
namespace UltimateWater.Utils
{
[Serializable]
public class MinMaxRange
{
public float MinValue;
public float MaxValue;
public float Random()
{
return UnityEngine.Random.Range(MinValue, MaxValue);
}
}
}