36 lines
690 B
C#
36 lines
690 B
C#
namespace UltimateWater.Internal
|
|
{
|
|
public enum ShaderList
|
|
{
|
|
DepthCopy = 0,
|
|
WaterDepth = 1,
|
|
VolumesFront = 2,
|
|
VolumesBack = 3,
|
|
VolumesFrontSimple = 4,
|
|
Depth = 5,
|
|
Velocity = 6,
|
|
Simulation = 7,
|
|
Translate = 8,
|
|
ScreenSpaceMask = 9,
|
|
BaseIME = 10,
|
|
ComposeUnderWaterMask = 11,
|
|
WaterdropsMask = 12,
|
|
WaterdropsNormal = 13,
|
|
RaindropsFade = 14,
|
|
RaindropsFinal = 15,
|
|
RaindropsParticle = 16,
|
|
CollectLight = 17,
|
|
Transmission = 18,
|
|
GBuffer0Mix = 19,
|
|
GBuffer123Mix = 20,
|
|
FinalColorMix = 21,
|
|
DeferredReflections = 22,
|
|
DeferredShading = 23,
|
|
ShorelineMask = 24,
|
|
ShorelineMaskSimple = 25,
|
|
Noise = 26,
|
|
ShadowEnforcer = 27,
|
|
MergeDisplacements = 28
|
|
}
|
|
}
|