Files
2026-03-04 10:03:45 +08:00

36 lines
690 B
C#

namespace UltimateWater.Internal
{
public enum ShaderList
{
DepthCopy = 0,
WaterDepth = 1,
VolumesFront = 2,
VolumesBack = 3,
VolumesFrontSimple = 4,
Depth = 5,
Velocity = 6,
Simulation = 7,
Translate = 8,
ScreenSpaceMask = 9,
BaseIME = 10,
ComposeUnderWaterMask = 11,
WaterdropsMask = 12,
WaterdropsNormal = 13,
RaindropsFade = 14,
RaindropsFinal = 15,
RaindropsParticle = 16,
CollectLight = 17,
Transmission = 18,
GBuffer0Mix = 19,
GBuffer123Mix = 20,
FinalColorMix = 21,
DeferredReflections = 22,
DeferredShading = 23,
ShorelineMask = 24,
ShorelineMaskSimple = 25,
Noise = 26,
ShadowEnforcer = 27,
MergeDisplacements = 28
}
}