16 lines
343 B
C#
16 lines
343 B
C#
using UnityEngine;
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namespace UltimateWater.Internal
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{
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public interface IWaterRenderAware
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{
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void OnWaterRender(Camera camera);
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void OnWaterPostRender(Camera camera);
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void BuildShaderVariant(ShaderVariant variant, Water water, WaterQualityLevel qualityLevel);
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void UpdateMaterial(Water water, WaterQualityLevel qualityLevel);
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}
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}
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