Files
2026-03-04 10:03:45 +08:00

16 lines
343 B
C#

using UnityEngine;
namespace UltimateWater.Internal
{
public interface IWaterRenderAware
{
void OnWaterRender(Camera camera);
void OnWaterPostRender(Camera camera);
void BuildShaderVariant(ShaderVariant variant, Water water, WaterQualityLevel qualityLevel);
void UpdateMaterial(Water water, WaterQualityLevel qualityLevel);
}
}