Files
2026-03-04 10:03:45 +08:00

10 lines
272 B
C#

using UnityEngine;
namespace UltimateWater
{
public interface IShaderSetBuilder
{
Shader BuildShaderVariant(string[] localKeywords, string[] sharedKeywords, string additionalCode, string keywordsString, bool volume, bool useForwardPasses, bool useDeferredPass);
}
}