10 lines
272 B
C#
10 lines
272 B
C#
using UnityEngine;
|
|
|
|
namespace UltimateWater
|
|
{
|
|
public interface IShaderSetBuilder
|
|
{
|
|
Shader BuildShaderVariant(string[] localKeywords, string[] sharedKeywords, string additionalCode, string keywordsString, bool volume, bool useForwardPasses, bool useDeferredPass);
|
|
}
|
|
}
|