Files
2026-03-04 10:03:45 +08:00

11 lines
240 B
C#

using UltimateWater.Internal;
using UnityEngine.Rendering;
namespace UltimateWater
{
public interface ILocalFoamRenderer : IDynamicWaterEffects
{
void RenderLocalFoam(CommandBuffer commandBuffer, DynamicWaterCameraData overlays);
}
}