Files
2026-03-04 10:03:45 +08:00

18 lines
337 B
C#

using UnityEngine;
namespace SplineMesh
{
public static class CameraUtility
{
public static bool IsOnScreen(Vector3 position)
{
Vector3 vector = Camera.current.WorldToViewportPoint(position);
if (vector.z > 0f && vector.x > 0f && vector.y > 0f && vector.x < 1f)
{
return vector.y < 1f;
}
return false;
}
}
}