Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/SoundTriggerManager.cs
2026-03-04 10:03:45 +08:00

68 lines
1.1 KiB
C#

using UnityEngine;
public class SoundTriggerManager : MonoBehaviour
{
[SerializeField]
private AudioSource audioSource;
[Space(10f)]
[SerializeField]
private bool OdtwarzajNaStart;
[SerializeField]
private float OpoznienieNaStartWSek;
[Space(10f)]
[SerializeField]
private bool Powtarzanie;
[SerializeField]
private float CzasPowtarzaniaWSek;
[Space(10f)]
[SerializeField]
private float OpoznienieTriggeraWSek;
private bool soundPlayed;
private void Start()
{
if (OdtwarzajNaStart)
{
if (!Powtarzanie)
{
audioSource.PlayDelayed(OpoznienieNaStartWSek);
}
else
{
Invoke("RepeatDelayed", OpoznienieNaStartWSek);
}
}
}
private void OnTriggerEnter(Collider other)
{
if (!soundPlayed && !Powtarzanie)
{
audioSource.PlayDelayed(OpoznienieTriggeraWSek);
soundPlayed = true;
}
}
private void RepeatDelayed()
{
InvokeRepeating("ASPlay", 0.1f, audioSource.clip.length + CzasPowtarzaniaWSek);
}
private void ASPlay()
{
audioSource.Play();
}
private void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireCube(base.transform.position, base.gameObject.transform.localScale);
}
}