14 lines
223 B
C#
14 lines
223 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class ScatterRoot : MonoBehaviour
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{
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[HideInInspector]
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public List<ScatteredObject> scatteredObjects;
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private void Awake()
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{
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scatteredObjects.Clear();
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}
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}
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