436 lines
9.0 KiB
C#
436 lines
9.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Rewired.Internal;
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using Rewired.Internal.Windows;
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using Rewired.Utils.Interfaces;
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using Rewired.Utils.Platforms.Windows;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Rewired.Utils
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{
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[EditorBrowsable(EditorBrowsableState.Never)]
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public class ExternalTools : IExternalTools
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{
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private static Func<object> _getPlatformInitializerDelegate;
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private bool _isEditorPaused;
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private Action<bool> _EditorPausedStateChangedEvent;
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public static Func<object> getPlatformInitializerDelegate
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{
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get
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{
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return _getPlatformInitializerDelegate;
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}
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set
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{
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_getPlatformInitializerDelegate = value;
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}
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}
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public bool isEditorPaused => _isEditorPaused;
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public bool UnityInput_IsTouchPressureSupported => Input.touchPressureSupported;
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public event Action<bool> EditorPausedStateChangedEvent
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{
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add
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{
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_EditorPausedStateChangedEvent = (Action<bool>)Delegate.Combine(_EditorPausedStateChangedEvent, value);
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}
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remove
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{
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_EditorPausedStateChangedEvent = (Action<bool>)Delegate.Remove(_EditorPausedStateChangedEvent, value);
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}
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}
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public event Action<uint, bool> XboxOneInput_OnGamepadStateChange;
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public void Destroy()
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{
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}
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public object GetPlatformInitializer()
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{
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return Main.GetPlatformInitializer();
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}
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public string GetFocusedEditorWindowTitle()
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{
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return string.Empty;
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}
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public bool IsEditorSceneViewFocused()
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{
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return false;
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}
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public bool LinuxInput_IsJoystickPreconfigured(string name)
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{
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return false;
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}
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public int XboxOneInput_GetUserIdForGamepad(uint id)
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{
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return 0;
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}
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public ulong XboxOneInput_GetControllerId(uint unityJoystickId)
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{
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return 0uL;
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}
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public bool XboxOneInput_IsGamepadActive(uint unityJoystickId)
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{
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return false;
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}
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public string XboxOneInput_GetControllerType(ulong xboxControllerId)
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{
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return string.Empty;
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}
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public uint XboxOneInput_GetJoystickId(ulong xboxControllerId)
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{
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return 0u;
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}
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public void XboxOne_Gamepad_UpdatePlugin()
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{
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}
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public bool XboxOne_Gamepad_SetGamepadVibration(ulong xboxOneJoystickId, float leftMotor, float rightMotor, float leftTriggerLevel, float rightTriggerLevel)
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{
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return false;
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}
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public void XboxOne_Gamepad_PulseVibrateMotor(ulong xboxOneJoystickId, int motorInt, float startLevel, float endLevel, ulong durationMS)
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{
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}
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public Vector3 PS4Input_GetLastAcceleration(int id)
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{
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return Vector3.zero;
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}
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public Vector3 PS4Input_GetLastGyro(int id)
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{
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return Vector3.zero;
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}
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public Vector4 PS4Input_GetLastOrientation(int id)
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{
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return Vector4.zero;
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}
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public void PS4Input_GetLastTouchData(int id, out int touchNum, out int touch0x, out int touch0y, out int touch0id, out int touch1x, out int touch1y, out int touch1id)
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{
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touchNum = 0;
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touch0x = 0;
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touch0y = 0;
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touch0id = 0;
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touch1x = 0;
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touch1y = 0;
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touch1id = 0;
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}
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public void PS4Input_GetPadControllerInformation(int id, out float touchpixelDensity, out int touchResolutionX, out int touchResolutionY, out int analogDeadZoneLeft, out int analogDeadZoneright, out int connectionType)
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{
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touchpixelDensity = 0f;
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touchResolutionX = 0;
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touchResolutionY = 0;
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analogDeadZoneLeft = 0;
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analogDeadZoneright = 0;
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connectionType = 0;
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}
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public void PS4Input_PadSetMotionSensorState(int id, bool bEnable)
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{
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}
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public void PS4Input_PadSetTiltCorrectionState(int id, bool bEnable)
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{
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}
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public void PS4Input_PadSetAngularVelocityDeadbandState(int id, bool bEnable)
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{
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}
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public void PS4Input_PadSetLightBar(int id, int red, int green, int blue)
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{
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}
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public void PS4Input_PadResetLightBar(int id)
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{
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}
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public void PS4Input_PadSetVibration(int id, int largeMotor, int smallMotor)
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{
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}
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public void PS4Input_PadResetOrientation(int id)
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{
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}
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public bool PS4Input_PadIsConnected(int id)
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{
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return false;
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}
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public void PS4Input_GetUsersDetails(int slot, object loggedInUser)
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{
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}
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public int PS4Input_GetDeviceClassForHandle(int handle)
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{
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return -1;
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}
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public string PS4Input_GetDeviceClassString(int intValue)
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{
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return null;
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}
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public int PS4Input_PadGetUsersHandles2(int maxControllers, int[] handles)
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{
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return 0;
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}
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public void PS4Input_GetSpecialControllerInformation(int id, int padIndex, object controllerInformation)
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{
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}
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public Vector3 PS4Input_SpecialGetLastAcceleration(int id)
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{
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return Vector3.zero;
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}
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public Vector3 PS4Input_SpecialGetLastGyro(int id)
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{
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return Vector3.zero;
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}
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public Vector4 PS4Input_SpecialGetLastOrientation(int id)
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{
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return Vector4.zero;
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}
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public int PS4Input_SpecialGetUsersHandles(int maxNumberControllers, int[] handles)
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{
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return 0;
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}
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public int PS4Input_SpecialGetUsersHandles2(int maxNumberControllers, int[] handles)
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{
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return 0;
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}
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public bool PS4Input_SpecialIsConnected(int id)
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{
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return false;
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}
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public void PS4Input_SpecialResetLightSphere(int id)
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{
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}
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public void PS4Input_SpecialResetOrientation(int id)
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{
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}
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public void PS4Input_SpecialSetAngularVelocityDeadbandState(int id, bool bEnable)
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{
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}
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public void PS4Input_SpecialSetLightSphere(int id, int red, int green, int blue)
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{
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}
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public void PS4Input_SpecialSetMotionSensorState(int id, bool bEnable)
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{
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}
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public void PS4Input_SpecialSetTiltCorrectionState(int id, bool bEnable)
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{
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}
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public void PS4Input_SpecialSetVibration(int id, int largeMotor, int smallMotor)
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{
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}
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public Vector3 PS4Input_AimGetLastAcceleration(int id)
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{
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return Vector3.zero;
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}
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public Vector3 PS4Input_AimGetLastGyro(int id)
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{
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return Vector3.zero;
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}
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public Vector4 PS4Input_AimGetLastOrientation(int id)
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{
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return Vector4.zero;
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}
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public int PS4Input_AimGetUsersHandles(int maxNumberControllers, int[] handles)
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{
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return 0;
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}
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public int PS4Input_AimGetUsersHandles2(int maxNumberControllers, int[] handles)
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{
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return 0;
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}
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public bool PS4Input_AimIsConnected(int id)
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{
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return false;
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}
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public void PS4Input_AimResetLightSphere(int id)
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{
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}
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public void PS4Input_AimResetOrientation(int id)
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{
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}
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public void PS4Input_AimSetAngularVelocityDeadbandState(int id, bool bEnable)
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{
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}
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public void PS4Input_AimSetLightSphere(int id, int red, int green, int blue)
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{
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}
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public void PS4Input_AimSetMotionSensorState(int id, bool bEnable)
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{
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}
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public void PS4Input_AimSetTiltCorrectionState(int id, bool bEnable)
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{
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}
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public void PS4Input_AimSetVibration(int id, int largeMotor, int smallMotor)
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{
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}
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public Vector3 PS4Input_GetLastMoveAcceleration(int id, int index)
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{
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return Vector3.zero;
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}
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public Vector3 PS4Input_GetLastMoveGyro(int id, int index)
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{
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return Vector3.zero;
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}
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public int PS4Input_MoveGetButtons(int id, int index)
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{
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return 0;
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}
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public int PS4Input_MoveGetAnalogButton(int id, int index)
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{
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return 0;
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}
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public bool PS4Input_MoveIsConnected(int id, int index)
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{
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return false;
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}
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public int PS4Input_MoveGetUsersMoveHandles(int maxNumberControllers, int[] primaryHandles, int[] secondaryHandles)
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{
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return 0;
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}
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public int PS4Input_MoveGetUsersMoveHandles(int maxNumberControllers, int[] primaryHandles)
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{
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return 0;
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}
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public int PS4Input_MoveGetUsersMoveHandles(int maxNumberControllers)
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{
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return 0;
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}
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public IntPtr PS4Input_MoveGetControllerInputForTracking()
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{
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return IntPtr.Zero;
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}
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public int PS4Input_MoveSetLightSphere(int id, int index, int red, int green, int blue)
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{
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return 0;
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}
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public int PS4Input_MoveSetVibration(int id, int index, int motor)
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{
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return 0;
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}
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public void GetDeviceVIDPIDs(out List<int> vids, out List<int> pids)
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{
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vids = new List<int>();
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pids = new List<int>();
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}
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public int GetAndroidAPILevel()
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{
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return -1;
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}
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public void WindowsStandalone_ForwardRawInput(IntPtr rawInputHeaderIndices, IntPtr rawInputDataIndices, uint indicesCount, IntPtr rawInputData, uint rawInputDataSize)
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{
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Functions.ForwardRawInput(rawInputHeaderIndices, rawInputDataIndices, indicesCount, rawInputData, rawInputDataSize);
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}
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public bool UnityUI_Graphic_GetRaycastTarget(object graphic)
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{
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if (graphic as Graphic == null)
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{
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return false;
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}
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return (graphic as Graphic).raycastTarget;
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}
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public void UnityUI_Graphic_SetRaycastTarget(object graphic, bool value)
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{
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if (!(graphic as Graphic == null))
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{
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(graphic as Graphic).raycastTarget = value;
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}
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}
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public float UnityInput_GetTouchPressure(ref Touch touch)
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{
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return touch.pressure;
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}
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public float UnityInput_GetTouchMaximumPossiblePressure(ref Touch touch)
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{
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return touch.maximumPossiblePressure;
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}
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public IControllerTemplate CreateControllerTemplate(Guid typeGuid, object payload)
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{
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return ControllerTemplateFactory.Create(typeGuid, payload);
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}
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public Type[] GetControllerTemplateTypes()
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{
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return ControllerTemplateFactory.templateTypes;
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}
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public Type[] GetControllerTemplateInterfaceTypes()
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{
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return ControllerTemplateFactory.templateInterfaceTypes;
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}
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}
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}
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