51 lines
917 B
C#
51 lines
917 B
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Rewired.Integration.UnityUI
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{
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[AddComponentMenu("Rewired/Rewired Event System")]
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public class RewiredEventSystem : EventSystem
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{
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[Tooltip("If enabled, the Event System will be updated every frame even if other Event Systems are enabled. Otherwise, only EventSystem.current will be updated.")]
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[SerializeField]
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private bool _alwaysUpdate;
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public bool alwaysUpdate
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{
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get
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{
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return _alwaysUpdate;
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}
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set
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{
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_alwaysUpdate = value;
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}
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}
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protected override void Update()
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{
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if (alwaysUpdate)
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{
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EventSystem eventSystem = EventSystem.current;
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if (eventSystem != this)
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{
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EventSystem.current = this;
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}
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try
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{
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base.Update();
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return;
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}
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finally
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{
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if (eventSystem != this)
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{
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EventSystem.current = eventSystem;
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}
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}
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}
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base.Update();
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}
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}
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}
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