188 lines
3.4 KiB
C#
188 lines
3.4 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Rewired.Demos.GamepadTemplateUI
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{
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[RequireComponent(typeof(Image))]
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public class ControllerUIElement : MonoBehaviour
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{
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[SerializeField]
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private Color _highlightColor = Color.white;
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[SerializeField]
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private ControllerUIEffect _positiveUIEffect;
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[SerializeField]
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private ControllerUIEffect _negativeUIEffect;
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[SerializeField]
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private Text _label;
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[SerializeField]
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private Text _positiveLabel;
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[SerializeField]
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private Text _negativeLabel;
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[SerializeField]
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private ControllerUIElement[] _childElements = new ControllerUIElement[0];
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private Image _image;
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private Color _color;
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private Color _origColor;
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private bool _isActive;
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private float _highlightAmount;
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private bool hasEffects
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{
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get
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{
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if (!(_positiveUIEffect != null))
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{
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return _negativeUIEffect != null;
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}
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return true;
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}
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}
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private void Awake()
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{
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_image = GetComponent<Image>();
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_origColor = _image.color;
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_color = _origColor;
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ClearLabels();
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}
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public void Activate(float amount)
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{
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amount = Mathf.Clamp(amount, -1f, 1f);
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if (hasEffects)
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{
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if (amount < 0f && _negativeUIEffect != null)
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{
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_negativeUIEffect.Activate(Mathf.Abs(amount));
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}
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if (amount > 0f && _positiveUIEffect != null)
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{
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_positiveUIEffect.Activate(Mathf.Abs(amount));
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}
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}
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else
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{
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if (_isActive && amount == _highlightAmount)
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{
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return;
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}
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_highlightAmount = amount;
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_color = Color.Lerp(_origColor, _highlightColor, _highlightAmount);
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}
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_isActive = true;
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RedrawImage();
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if (_childElements.Length == 0)
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{
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return;
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}
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for (int i = 0; i < _childElements.Length; i++)
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{
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if (!(_childElements[i] == null))
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{
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_childElements[i].Activate(amount);
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}
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}
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}
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public void Deactivate()
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{
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if (!_isActive)
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{
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return;
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}
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_color = _origColor;
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_highlightAmount = 0f;
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if (_positiveUIEffect != null)
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{
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_positiveUIEffect.Deactivate();
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}
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if (_negativeUIEffect != null)
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{
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_negativeUIEffect.Deactivate();
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}
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_isActive = false;
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RedrawImage();
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if (_childElements.Length == 0)
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{
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return;
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}
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for (int i = 0; i < _childElements.Length; i++)
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{
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if (!(_childElements[i] == null))
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{
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_childElements[i].Deactivate();
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}
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}
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}
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public void SetLabel(string text, AxisRange labelType)
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{
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Text text2 = labelType switch
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{
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AxisRange.Full => _label,
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AxisRange.Positive => _positiveLabel,
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AxisRange.Negative => _negativeLabel,
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_ => null,
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};
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if (text2 != null)
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{
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text2.text = text;
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}
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if (_childElements.Length == 0)
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{
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return;
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}
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for (int i = 0; i < _childElements.Length; i++)
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{
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if (!(_childElements[i] == null))
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{
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_childElements[i].SetLabel(text, labelType);
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}
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}
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}
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public void ClearLabels()
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{
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if (_label != null)
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{
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_label.text = string.Empty;
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}
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if (_positiveLabel != null)
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{
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_positiveLabel.text = string.Empty;
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}
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if (_negativeLabel != null)
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{
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_negativeLabel.text = string.Empty;
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}
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if (_childElements.Length == 0)
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{
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return;
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}
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for (int i = 0; i < _childElements.Length; i++)
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{
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if (!(_childElements[i] == null))
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{
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_childElements[i].ClearLabels();
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}
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}
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}
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private void RedrawImage()
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{
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_image.color = _color;
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}
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}
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}
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