Files
2026-03-04 10:03:45 +08:00

118 lines
3.0 KiB
C#

using UnityEngine;
namespace ReGaSLZR.Camera
{
[RequireComponent(typeof(SphereCollider))]
[RequireComponent(typeof(Rigidbody))]
public class DroneCam : MonoBehaviour
{
[Header("Controls (apart from WASD / Arrow Keys)")]
[SerializeField]
private KeyCode keyCodeHoverUp = KeyCode.Q;
[SerializeField]
private KeyCode keyCodeHoverDown = KeyCode.E;
[Space]
[SerializeField]
private KeyCode keyCodeMoveFaster = KeyCode.LeftShift;
[SerializeField]
private KeyCode keyCodeMoveSlower = KeyCode.LeftControl;
[Header("Config")]
[SerializeField]
private float cameraSensitivity = 3f;
[SerializeField]
private float climbSpeed = 4f;
[SerializeField]
private float normalMoveSpeed = 10f;
[SerializeField]
private float slowMoveFactor = 0.25f;
[SerializeField]
private float fastMoveFactor = 3f;
private float rotationX;
private float rotationY;
private Rigidbody rigidBody;
private void Start()
{
ConfigureRigidbody();
Cursor.lockState = CursorLockMode.Locked;
}
private void Update()
{
Rotate();
}
private void FixedUpdate()
{
Move();
}
private void ConfigureRigidbody()
{
rigidBody = GetComponent<Rigidbody>();
rigidBody.isKinematic = false;
rigidBody.useGravity = false;
}
private void UpdateCaches()
{
rotationX += Input.GetAxis("Mouse X") * cameraSensitivity;
rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity;
rotationY = Mathf.Clamp(rotationY, -90f, 90f);
}
private void Rotate()
{
UpdateCaches();
if (Mathf.Abs(Input.GetAxis("Mouse X")) > 0f || Mathf.Abs(Input.GetAxis("Mouse Y")) > 0f)
{
Debug.Log(GetType().Name + ".Rotate(): Updating Rotation...", base.gameObject);
base.transform.rotation = Quaternion.AngleAxis(rotationX, Vector3.up);
base.transform.rotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
}
}
private void Move()
{
if (!Input.anyKey)
{
rigidBody.velocity = Vector3.zero;
rigidBody.angularVelocity = Vector3.zero;
return;
}
if (Mathf.Abs(Input.GetAxis("Vertical")) > 0f || Mathf.Abs(Input.GetAxis("Horizontal")) > 0f)
{
rigidBody.position += base.transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.fixedDeltaTime;
rigidBody.position += base.transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.fixedDeltaTime;
}
else if (Input.GetKey(keyCodeHoverUp))
{
rigidBody.position += base.transform.up * climbSpeed * Time.fixedDeltaTime;
}
else if (Input.GetKey(keyCodeHoverDown))
{
rigidBody.position -= base.transform.up * climbSpeed * Time.fixedDeltaTime;
}
if (Input.GetKey(keyCodeMoveFaster))
{
rigidBody.position += base.transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.fixedDeltaTime;
}
else if (Input.GetKey(keyCodeMoveSlower))
{
rigidBody.position -= base.transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.fixedDeltaTime;
}
}
}
}