118 lines
3.0 KiB
C#
118 lines
3.0 KiB
C#
using UnityEngine;
|
|
|
|
namespace ReGaSLZR.Camera
|
|
{
|
|
[RequireComponent(typeof(SphereCollider))]
|
|
[RequireComponent(typeof(Rigidbody))]
|
|
public class DroneCam : MonoBehaviour
|
|
{
|
|
[Header("Controls (apart from WASD / Arrow Keys)")]
|
|
[SerializeField]
|
|
private KeyCode keyCodeHoverUp = KeyCode.Q;
|
|
|
|
[SerializeField]
|
|
private KeyCode keyCodeHoverDown = KeyCode.E;
|
|
|
|
[Space]
|
|
[SerializeField]
|
|
private KeyCode keyCodeMoveFaster = KeyCode.LeftShift;
|
|
|
|
[SerializeField]
|
|
private KeyCode keyCodeMoveSlower = KeyCode.LeftControl;
|
|
|
|
[Header("Config")]
|
|
[SerializeField]
|
|
private float cameraSensitivity = 3f;
|
|
|
|
[SerializeField]
|
|
private float climbSpeed = 4f;
|
|
|
|
[SerializeField]
|
|
private float normalMoveSpeed = 10f;
|
|
|
|
[SerializeField]
|
|
private float slowMoveFactor = 0.25f;
|
|
|
|
[SerializeField]
|
|
private float fastMoveFactor = 3f;
|
|
|
|
private float rotationX;
|
|
|
|
private float rotationY;
|
|
|
|
private Rigidbody rigidBody;
|
|
|
|
private void Start()
|
|
{
|
|
ConfigureRigidbody();
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
Rotate();
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
Move();
|
|
}
|
|
|
|
private void ConfigureRigidbody()
|
|
{
|
|
rigidBody = GetComponent<Rigidbody>();
|
|
rigidBody.isKinematic = false;
|
|
rigidBody.useGravity = false;
|
|
}
|
|
|
|
private void UpdateCaches()
|
|
{
|
|
rotationX += Input.GetAxis("Mouse X") * cameraSensitivity;
|
|
rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity;
|
|
rotationY = Mathf.Clamp(rotationY, -90f, 90f);
|
|
}
|
|
|
|
private void Rotate()
|
|
{
|
|
UpdateCaches();
|
|
if (Mathf.Abs(Input.GetAxis("Mouse X")) > 0f || Mathf.Abs(Input.GetAxis("Mouse Y")) > 0f)
|
|
{
|
|
Debug.Log(GetType().Name + ".Rotate(): Updating Rotation...", base.gameObject);
|
|
base.transform.rotation = Quaternion.AngleAxis(rotationX, Vector3.up);
|
|
base.transform.rotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
|
|
}
|
|
}
|
|
|
|
private void Move()
|
|
{
|
|
if (!Input.anyKey)
|
|
{
|
|
rigidBody.velocity = Vector3.zero;
|
|
rigidBody.angularVelocity = Vector3.zero;
|
|
return;
|
|
}
|
|
if (Mathf.Abs(Input.GetAxis("Vertical")) > 0f || Mathf.Abs(Input.GetAxis("Horizontal")) > 0f)
|
|
{
|
|
rigidBody.position += base.transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.fixedDeltaTime;
|
|
rigidBody.position += base.transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.fixedDeltaTime;
|
|
}
|
|
else if (Input.GetKey(keyCodeHoverUp))
|
|
{
|
|
rigidBody.position += base.transform.up * climbSpeed * Time.fixedDeltaTime;
|
|
}
|
|
else if (Input.GetKey(keyCodeHoverDown))
|
|
{
|
|
rigidBody.position -= base.transform.up * climbSpeed * Time.fixedDeltaTime;
|
|
}
|
|
if (Input.GetKey(keyCodeMoveFaster))
|
|
{
|
|
rigidBody.position += base.transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.fixedDeltaTime;
|
|
}
|
|
else if (Input.GetKey(keyCodeMoveSlower))
|
|
{
|
|
rigidBody.position -= base.transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.fixedDeltaTime;
|
|
}
|
|
}
|
|
}
|
|
}
|