Files
2026-03-04 10:03:45 +08:00

56 lines
901 B
C#

using UnityEngine;
using UnityEngine.UI;
public class PauseMenu : MonoBehaviour
{
private Toggle m_MenuToggle;
private float m_TimeScaleRef = 1f;
private float m_VolumeRef = 1f;
private bool m_Paused;
private void Awake()
{
m_MenuToggle = GetComponent<Toggle>();
}
private void MenuOn()
{
m_TimeScaleRef = Time.timeScale;
Time.timeScale = 0f;
m_VolumeRef = AudioListener.volume;
AudioListener.volume = 0f;
m_Paused = true;
}
public void MenuOff()
{
Time.timeScale = m_TimeScaleRef;
AudioListener.volume = m_VolumeRef;
m_Paused = false;
}
public void OnMenuStatusChange()
{
if (m_MenuToggle.isOn && !m_Paused)
{
MenuOn();
}
else if (!m_MenuToggle.isOn && m_Paused)
{
MenuOff();
}
}
private void Update()
{
if (Input.GetKeyUp(KeyCode.Escape))
{
m_MenuToggle.isOn = !m_MenuToggle.isOn;
Cursor.visible = m_MenuToggle.isOn;
}
}
}