Files
2026-03-04 10:03:45 +08:00

21 lines
329 B
C#

using UnityEngine;
internal class Noise
{
private Vector2 seed;
private float speed;
public Noise(float speed)
{
seed = new Vector2(Random.value, Random.value);
this.speed = speed;
}
public float Update()
{
seed += Vector2.one * speed * Time.deltaTime;
return Mathf.PerlinNoise(seed.x, seed.y) * 2f - 1f;
}
}