Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/LuxWater/LuxWater_InfiniteOcean.cs
2026-03-04 10:03:45 +08:00

52 lines
1.1 KiB
C#

using System;
using UnityEngine;
namespace LuxWater
{
public class LuxWater_InfiniteOcean : MonoBehaviour
{
[Space(6f)]
[LuxWater_HelpBtn("h.c1utuz9up55r")]
public Camera MainCam;
public float GridSize = 10f;
private Transform trans;
private Transform camTrans;
private void OnEnable()
{
trans = GetComponent<Transform>();
}
private void LateUpdate()
{
if (MainCam == null)
{
Camera main = Camera.main;
if (main == null)
{
return;
}
MainCam = main;
}
if (camTrans == null)
{
camTrans = MainCam.transform;
}
Vector3 position = camTrans.position;
Vector3 position2 = trans.position;
Vector3 lossyScale = trans.lossyScale;
Vector2 vector = new Vector2(GridSize * lossyScale.x, GridSize * lossyScale.z);
float num = (float)Math.Round(position.x / vector.x);
float num2 = vector.x * num;
num = (float)Math.Round(position.z / vector.y);
float num3 = vector.y * num;
position2.x = num2 + position2.x % vector.x;
position2.z = num3 + position2.z % vector.y;
trans.position = position2;
}
}
}