267 lines
4.7 KiB
C#
267 lines
4.7 KiB
C#
using System;
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using INab.BetterFog.Core;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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namespace INab.BetterFog.BIRP
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{
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[Serializable]
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[PostProcess(typeof(BetterFogRenderer), PostProcessEvent.BeforeStack, "BetterFog", true)]
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public sealed class BetterFog : PostProcessEffectSettings
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{
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public BoolParameter _UseCustomDepthTexture = new BoolParameter
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{
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value = false
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};
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public BoolParameter _UseFogOffsetTexture = new BoolParameter
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{
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value = false
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};
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[Range(0f, 1f)]
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public FloatParameter _FogIntensity = new FloatParameter
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{
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value = 1f
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};
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[Range(0f, 1f)]
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public FloatParameter _EnergyLoss = new FloatParameter
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{
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value = 0f
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};
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public BoolParameter _UseGradient = new BoolParameter
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{
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value = false
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};
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public ColorParameter _FogColor = new ColorParameter
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{
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value = new Color(0.8f, 0.8f, 0.8f, 1f)
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};
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public FloatParameter _GradientStart = new FloatParameter
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{
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value = 0f
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};
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public FloatParameter _GradientEnd = new FloatParameter
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{
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value = 100f
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};
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public TextureParameter _GradientTexture = new TextureParameter
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{
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value = null
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};
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public BoolParameter _UseSunLight = new BoolParameter
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{
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value = false
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};
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public ColorParameter _SunColor = new ColorParameter
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{
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value = new Color(0.9f, 0.85f, 0.8f, 1f)
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};
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[Range(0f, 1f)]
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public FloatParameter _SunIntensity = new FloatParameter
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{
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value = 0.5f
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};
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[Range(0.1f, 12f)]
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public FloatParameter _SunPower = new FloatParameter
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{
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value = 2f
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};
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public BoolParameter _UseDistanceFog = new BoolParameter
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{
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value = true
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};
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public BoolParameter _UseRadialDistance = new BoolParameter
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{
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value = false
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};
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public FogParameter _FogType = new FogParameter
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{
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value = FogMode.ExponentialSquared
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};
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public FloatParameter _DistanceFogOffset = new FloatParameter
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{
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value = -20f
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};
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public FloatParameter _SceneStart = new FloatParameter
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{
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value = 10f
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};
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public FloatParameter _SceneEnd = new FloatParameter
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{
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value = 100f
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};
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[Range(0f, 0.1f)]
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public FloatParameter _FogDensity = new FloatParameter
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{
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value = 0.001f
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};
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public BoolParameter _UseSkyboxHeightFog = new BoolParameter
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{
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value = false
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};
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[Range(-0.1f, 0.1f)]
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public FloatParameter _SkyboxFogOffset = new FloatParameter
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{
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value = 0f
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};
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[Range(0f, 0.999f)]
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public FloatParameter _SkyboxFogHardness = new FloatParameter
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{
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value = 0f
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};
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[Range(0f, 1f)]
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public FloatParameter _SkyboxFogIntensity = new FloatParameter
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{
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value = 1f
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};
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[Range(0f, 1f)]
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public FloatParameter _SkyboxFill = new FloatParameter
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{
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value = 0f
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};
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public BoolParameter _UseHeightFog = new BoolParameter
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{
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value = false
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};
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public FloatParameter _Height = new FloatParameter
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{
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value = 4f
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};
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[Range(0f, 0.5f)]
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public FloatParameter _HeightDensity = new FloatParameter
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{
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value = 0.35f
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};
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public HeightFogParameter _HeightFogType = new HeightFogParameter
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{
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value = HeightFogType.ExponentialSquared
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};
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public BoolParameter _UseNoise = new BoolParameter
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{
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value = false
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};
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public NoiseAffectParameter _NoiseAffect = new NoiseAffectParameter
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{
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value = NoiseAffect.Both
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};
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[Range(0f, 1f)]
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public FloatParameter _NoiseIntensity = new FloatParameter
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{
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value = 1f
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};
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public FloatParameter _NoiseDistanceEnd = new FloatParameter
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{
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value = 80f
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};
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[Range(1f, 16f)]
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public FloatParameter _NoiseEndHardness = new FloatParameter
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{
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value = 0.35f
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};
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[Range(5f, 140f)]
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public FloatParameter _Scale1 = new FloatParameter
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{
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value = 40f
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};
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[Range(0f, 1f)]
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public FloatParameter _Lerp1 = new FloatParameter
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{
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value = 0.5f
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};
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public Vector3Parameter _NoiseSpeed1 = new Vector3Parameter
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{
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value = new Vector3(0f, 0f, 0f)
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};
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[Range(0f, 0.5f)]
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public FloatParameter _NoiseTimeScale1 = new FloatParameter
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{
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value = 0.1f
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};
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public BoolParameter _UseSSMS = new BoolParameter
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{
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value = false
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};
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[Range(-1f, 1f)]
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public FloatParameter _Threshold = new FloatParameter
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{
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value = 0f
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};
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public FloatParameter _SoftKnee = new FloatParameter
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{
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value = 0.5f
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};
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[Range(1f, 7f)]
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public FloatParameter _Radius = new FloatParameter
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{
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value = 7f
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};
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[Range(0.1f, 100f)]
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public FloatParameter _BlurWeight = new FloatParameter
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{
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value = 1f
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};
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[Range(0f, 1f)]
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public FloatParameter _Intensity = new FloatParameter
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{
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value = 1f
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};
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public BoolParameter _HighQuality = new BoolParameter
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{
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value = false
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};
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public BoolParameter _AntiFlicker = new BoolParameter
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{
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value = false
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};
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public TextureParameter _FadeRamp = new TextureParameter
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{
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value = null
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};
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}
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}
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