Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/HorizonChangerDemo.cs
2026-03-04 10:03:45 +08:00

60 lines
1.5 KiB
C#

using UnityEngine;
public class HorizonChangerDemo : MonoBehaviour
{
public Texture[] textures;
private int currentTextureIndex;
private MeshRenderer meshRenderer;
private void Start()
{
meshRenderer = GetComponent<MeshRenderer>();
meshRenderer.material.mainTexture = textures[currentTextureIndex];
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.RightArrow))
{
currentTextureIndex++;
if (currentTextureIndex >= textures.Length)
{
currentTextureIndex = textures.Length - 1;
}
meshRenderer.material.mainTexture = textures[currentTextureIndex];
}
else if (Input.GetKeyDown(KeyCode.LeftArrow))
{
currentTextureIndex--;
if (currentTextureIndex < 0)
{
currentTextureIndex = 0;
}
meshRenderer.material.mainTexture = textures[currentTextureIndex];
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Vector2 vector = meshRenderer.material.GetVector("_TilingCustom");
vector.x += 1f;
meshRenderer.material.SetVector("_TilingCustom", vector);
Vector3 localScale = base.transform.localScale;
localScale.y = 1f / vector.x;
base.transform.localScale = localScale;
}
else if (Input.GetKeyDown(KeyCode.UpArrow))
{
Vector2 vector2 = meshRenderer.material.GetVector("_TilingCustom");
if (vector2.x > 1f)
{
vector2.x -= 1f;
meshRenderer.material.SetVector("_TilingCustom", vector2);
Vector3 localScale2 = base.transform.localScale;
localScale2.y = 1f / vector2.x;
base.transform.localScale = localScale2;
}
}
}
}