Files
2026-03-04 10:03:45 +08:00

22 lines
658 B
C#

using System.Collections.Generic;
using Steamworks;
using UnityEngine;
namespace HeathenEngineering.SteamApi.PlayerServices
{
[CreateAssetMenu(menuName = "Steamworks/Player Services/Item Bundle")]
public class InventoryItemBundleDefinition : InventoryItemPointer
{
public List<InventoryItemPointerCount> Content;
public override InventoryItemType ItemType => InventoryItemType.ItemBundle;
public void StartPurchase(uint quantity)
{
SteamItemDef_t[] pArrayItemDefs = new SteamItemDef_t[1] { DefinitionID };
uint[] punArrayQuantity = new uint[1] { quantity };
SteamInventory.StartPurchase(pArrayItemDefs, punArrayQuantity, 1u);
}
}
}