12 lines
224 B
C#
12 lines
224 B
C#
using System;
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using Steamworks;
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using UnityEngine.Events;
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namespace HeathenEngineering.SteamApi.Networking
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{
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[Serializable]
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public class UnityGameServerChangeRequestEvent : UnityEvent<GameServerChangeRequested_t>
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{
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}
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}
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